The Unseelie Accords are a set of agreements, somewhat similar to the non-magical Geneva Conventions,[Footnote 1] that govern behavior between its signatories, who are the major powers of the magical world.

Description[edit | edit source]

Instigated by Queen Mab, the Accords include protocols for etiquette, hospitality, formal duels, and neutral ground. They were last updated in 1994, when the entire city of Milwaukee[Footnote 2] allegedly disappeared for two hours.[1]

Contents[edit | edit source]

The following are known portions of the Accords, in approximate order of appearance in the books:

There is no spirit of the law, only its letter.[2]

Messengers have license to deliver and receive messages, and to have safe passage granted them as long as they do not instigate violence.[3] Part of a pledge of safe passage or conduct is the promise not to drug any directly offered food or drink,[4] though it is acceptable to do so if the target is a group, rather than an individual.[5]

If a member of the Accords is killed by another member, a close relation to the deceased can demand a weregild in compensation for the death.[6][7]

Should a member of one faction wrong another faction, the aggrieved party has the right to challenge their enemy to single combat. The dueling laws are based on the Code Duello:[Footnote 3][8] The organisations that represent the duelers pick a neutral emissary from an agreed-upon list.(reference needed) The chosen emissary decides on a list of available weapons, such as magic or will, and the challenged picks one of them, while the challenger picks the time and location.(reference needed) The available weapons are not necessarily restricted to those usable by both parties. If the challenger can't use the weapon the challenged chose, they can force the challenged to take their second choice.(reference needed) Each party must have a second, who collaborate with the emissary to work out the terms of the duel.(reference needed)

Certain places can be signed on as Accorded Neutral Territory (such as McAnally's Pub); signatories are required not to start any conflict on the premises, and are bound to take any fights outside.[9][10][11]

An individual can sign onto the Accords as a Freeholding Lord.[12] He is entitled to rights under the Accords, such as right of challenge.(reference needed), and requires three current members of the Accords to vouch for him.(reference needed)

Known signatories[edit | edit source]

In the series[edit | edit source]

Storm Front[edit | edit source]

In Storm Front,

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"Ghoul Goblin"[edit | edit source]

In "Ghoul Goblin", the Naga Airavata is duty-bound to neutrality and to upholding the Unseelie Accords. It is not clear if she is a signatory.[17]

Grave Peril[edit | edit source]

In Grave Peril,

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Summer Knight[edit | edit source]

In Summer Knight,

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Death Masks[edit | edit source]

In Death Masks,

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Dead Beat[edit | edit source]

In Dead Beat,

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Proven Guilty[edit | edit source]

In Proven Guilty,

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White Night[edit | edit source]

In White Night,

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Even Hand[edit | edit source]

In Even Hand,

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Bombshells[edit | edit source]

In Bombshells,

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Notes[edit | edit source]

References[edit | edit source]

  1. Storm Front, ch. 5
  2. Grave Peril, ch. 38
  3. Grave Peril, ch. 8
  4. Summer Knight, ch. 17
  5. Grave Peril, ch. 26
  6. 6.0 6.1 "Even Hand"
  7. Skin Game, ch. 51
  8. Death Masks, ch. 8
  9. Death Masks, ch. 17
  10. Dead Beat, ch. 30
  11. Proven Guilty, ch. 19
  12. 12.0 12.1 White Night, ch. 43
  13. Skin Game, ch. 26
  14. "Bombshells"
  15. 15.0 15.1 Peace Talks, ch. 20
  16. Peace Talks, ch. 21
  17. "Ghoul Goblin"

See also[edit | edit source]

External links[edit | edit source]

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