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The Unseelie Accords are a set of agreements, somewhat similar to the non-magical Geneva Conventions, that govern behavior between its signatories, who are the major powers of the magical world.

Description[]

Instigated by Queen Mab, the Accords are the current iteration of rules and guidelines for the magical communities to both interact with each other and with the non-magical Nations of the world, they were formed in 1994 after the incident in Milwaukee that involved both Summer and Winter which led to the city "allegedly" disappearing for two hours.[1] Codes and precepts for the Accords that all signatories have to agree to upon signing include protocols for etiquette, hospitality, formal duels, and neutral ground, those who break said rules can be made excommunicado and face the wrath of the combined might of the full Signatory Nations.

Contents[]

The following are known portions of the Accords, in approximate order of appearance in the books:

  • There is no spirit of the law, only its letter.[2]
  • Messengers have license to deliver and receive messages and the right to safe passage granted them as long as they do not instigate violence.[3] Part of a pledge of safe conduct is the promise not to drug any directly offered food or drink,[4] though it is acceptable to do so if the target is a group, rather than an individual.[5]
  • If a member of the Accords is killed by another member, a close relation to the deceased can demand a weregild in compensation for the death.[6][7]
  • Should a member of one faction wrong another faction, the aggrieved party has the right to challenge their enemy to single combat. The dueling laws are based on the Code Duello:[8] The organisations that represent the duelers pick a neutral emissary from an agreed-upon list. The chosen emissary decides on a list of available weapons, such as magic or will, and the challenged picks one of them, while the challenger picks the time and location. The available weapons are not necessarily restricted to those usable by both parties. If the challenger can't use the weapon the challenged chose, they can force the challenged to take their second choice. Each party must have a second, who collaborate with the emissary to work out the terms of the duel.[9]
  • Certain places can be signed on as Accorded Neutral Territory (such as McAnally's Pub); signatories are required not to start any conflict on the premises, and are bound to take any fights outside.[10][11][12]
  • An individual can sign onto the Accords as a Freeholding Lord.[13] He is entitled to rights under the Accords, such as right of challenge.[14], and requires three current members of the Accords to vouch for him.[13]

Known signatories[]

Former signatories[]

Known non-signatories[]

In the series[]

Storm Front[]

In Storm Front,

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"Ghoul Goblin"[]

In "Ghoul Goblin", the Naga Airavata is duty-bound to neutrality and to upholding the Unseelie Accords. It is not clear if she is a signatory.[23]

Grave Peril[]

In Grave Peril,

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Summer Knight[]

In Summer Knight,

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Death Masks[]

In Death Masks,

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Dead Beat[]

In Dead Beat,

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Proven Guilty[]

In Proven Guilty,

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White Night[]

In White Night,

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Even Hand[]

In Even Hand,

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Bombshells[]

In Bombshells,

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Skin Game[]

In Skin Game,

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Peace Talks[]

In Peace Talks,

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Battle Ground[]

In Battle Ground, following the attack of Ethniu and the Fomors on the Accorded Nations in the Battle of Chicago, war with the Fomor was declared by unanimous consent within the Accorded nations, and the Unseelie Accords Executive Ministry was created to determine how to wage it.[24]

The currently known members of the Ministry are:

References[]

See also[]

External links[]

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