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The term Magic[Footnote 1][Footnote 2] has two related meanings. First, it refers to a supernatural force or energy described as "the essence of life and creation". This energy is known by many names, some of which are mana, juju, totem, chi, bioethereal power, The Force, and the soul. Second, it refers to the practice of harnessing this force to produce changes in reality. This practice is sometimes also referred to as sorcery[1] and the Art.[2] An act of magic is called a spell, and the act of performing a spell is referred to as casting. Most supernatural beings are capable of performing magic, as are some mortals, who are referred to as practitioners.

Description[edit | edit source]

Waldo Butters
Is there a book or CliffsNotes[Footnote 3] to this stuff?
Harry Dresden
No, just me.
— Waldo Butters asking Harry Dresden about the supernatural.[3]

Magic as energy[edit | edit source]

Magical energy is generated by living beings; life-force itself is actually a form of magical energy, along with the human heart, soul and emotions.[4] A death curse, for example, is a spell empowered with so much of a wizard's life-energy that not enough remains to keep his body alive.(reference needed) The souls and emotions of intelligent beings are also a source of magical energy. A magically- and emotionally-exhuasted Harry Dresden once powered a shield spell with nothing but the lust incited by the kiss of a White Court vampire.[5] Soulfire, used by the angels of the White God, allows them to do great magical works by using fragments of their souls as fuel.[6] It is also worth noting that powerful supernatural beings exude magical energy in much the same way that people emit body heat.[7] Related to this, are odic force[Footnote 4] and prana.[Footnote 5]

Black magic comes from negative emotions like lust, fear and anger, which are easy to harness. Dresden claims his own magic is both more difficult to perform and more powerful because it comes from a deeper, truer, and purer source.[8]

There is a broad spectrum of magical energies.[9] Just as there are different colors within the spectrum of visible light, there are different varieties of magical energy, each aligned to a different use. There is energy aligned to each of the classical elements (earth, water, fire, and air), as well as defensive energy,[10] and dark energy, which comes from malevolent spiritual beings.[7]

The abundance of life on Earth produces a field of ambient magical energy that encompasses the entire planet. The intensity of this field is the same at all points, and is always the same at all points. That is, when a spell is cast, it doesn't deplete the local supply of magic, but rather causes a decrease in the strength of the field worldwide. However, it is possible to isolate a limited area from the global field, which limits the amount of magic available in that area.(reference needed) In Small Favor, the Denarians use a large pentacle to isolate Shedd Aquarium. As the site is the location of an intense magical battle, the magical energy is eventually entirely depleted, making it impossible to cast any spells. Once the pentacle is removed, however, magical energy floods back into the area.(reference needed)

Anastasia Luccio remarks that magical energy comes in a number of varieties, each aligned to a different use, such as defensive energy, or to the classical elements of Earth, Air, Fire, and Water.(reference needed)

In addition to the global magical field, there is a large number of localized currents of magical power, known as ley lines, all over the Earth. All the energy in a ley line is of the same kind: an earth-magic ley line, a defensive-energy ley line, and so forth. The Great Lakes region of the United States has a large number of ley lines of various types. Its possible to harness the power of a ley line for spellwork: the vast power of a ley line can support enormously powerful magical workings, like the magical prison the Denarians used to hold the Archive.[11] It is even possible to draw on the power of a ley line for simple evocation spells. During the raid on Chichén Itzá, Harry Dresden is able to use energy from an earth magic ley line to momentarily focus all the gravity in a radius of several miles into an area a few hundred feet across.[12]

Magic as skill[edit | edit source]

Similar to using firearms, casting spells is a three-step process; gathering energy, shaping it with one's thoughts and feelings, releasing it in the intended direction. In Blood Rites, Dresden remarks that it can be very difficult for a single individual to handle all these tasks when performing a large spell, so that three practitioners will work in concert to divide the effort.[13]

Practitioners must be confident in their ability and in their motivation in casting a spell; believing that one is unable to do it, or that it's not right to do it, will preclude him from using that spell.[14][4]

As a side-effect, magic interferes with the operation of electrical or electronic devices; its severity depending on the complexity of the device and the amount of ambient magic.[1] Although the term "interference" suggests that the effect is temporary, exposure to magic can and often does produce permanent damage to affected devices.[15] Waldo Butters describes it an intensification of Murphy's Law.[Footnote 6][16] This previously manifested in such ways as causing dairy products to spoil and warts and boils to appear on human skin.[17]

According to Ebenezar McCoy, this phenomenon is caused by the inner conflict of human beings and the resulting magical turbulence; Faerie magic does not harm machinery.[17] Or, more simply, magic is interwoven in Faeries in a different way than mortals, so the side effects are different.[17] According to Waldo Butters, wizards are surrounded by a "murphyonic field", closely linked to their healing powers.[18] As a consequence, Dresden often hexes, knowingly or unknowingly, computers, electrical material, and other machinery.[19]

In a spell, energy flows from the left, where energy is provided,[20] to the right, where energy is released.[21] Also, the left hand is the proper hand to carry a staff.[22]

Practitioners[edit | edit source]

Karrin Murphy
I guess magic doesn’t fix everything.
Harry Dresden
Magic doesn’t fix anything. That’s what the person using it is for.
— Murphy and Dresden talking about Dresden’s failed attempts to locate his brother Thomas after Shagnasty kidnapped him.[23]

Practitioner is a generic term for an individual who can use magic, with no reference to the user's power or skill. There are a number of other terms, however, which do have such connotations.[24] Most human beings cannot use magic at all, and the percentage of practitioners diminishes with the increase in the power they can command.[4]

  • Wizards are practitioners who show the full spectrum of magical abilities known to mortals, and are therefore usually members of the White Council. The Council grants membership only to the top two percent most powerful human practitioners. Yet, even the strongest wizards are insignificant with respect to supernatural heavyweights like the Faerie Queen; very few exceptions, such as The Original Merlin, exist.[25]
  • Sorcerers are practitioners whose skills lie primarily in destructive magic,[26] "someone who can do some serious violence with magic" as Dresden puts it. While every Wizard is a Sorcerer, not every Sorcerer is a Wizard, so the term is sometimes used as a pejorative, with the connotation of a dangerous or destructive individual.[24]
  • Minor talents are practitioners with a small magical ability.[27]
  • Warlocks are practitioners who have violated one of the laws of magic.[28]

In addition to the ability to work magic, practitioners also have an extraordinary ability to recover from injury. They do not heal more quickly than mortals, but they do heal better and more completely. With enough time, a practitioner can recover from injuries which would be permanently disabling to an ordinary person. Furthermore, the recovery is eventually so complete that sometimes there is no evidence that an injury ever occurred, even to the extend of repairing scar tissue.[29] This enhanced healing also slows down the aging process and greatly prolongs a practitioner's life, allowing Wizards of the White Council to live for three hundred or four hundred years.[30]

In much the same way that people have varying talents for art, science, or music, practitioners have varying aptitudes for different aspects of magic. Harry Dresden is very adept at thaumaturgy (particularly at finding things), but less so at evocation. His apprentice Molly Carpenter, on the other hand, has a knack for veils and psychomancy.[31]

The Seven Laws of Magic[edit | edit source]

The Laws of Magic are a set of rules of the White Council regulating the use of magic by wizards and practitioners. They are intended to prevent the abuse of magic, and protect both practitioners and mortals from harmful magic. The White Council enforces the Laws not only on its own members, but on all human magical practitioners. The punishment for violating the Laws is most often death.

  1. Thou shalt not kill.
  2. Thou shalt not transform others.
  3. Thou shalt not invade the mind of another.
  4. Thou shalt not enthrall another.
  5. Thou shalt not reach beyond the borders of life.
  6. Thou shalt not swim against the currents of Time.
  7. Thou shalt not seek knowledge beyond the Outer Gates.

In the series[edit | edit source]

Storm Front[edit | edit source]

In Storm Front, Harry Dresden is angry and nauseated that someone would use a thing of beauty like magic and use it to hurt, kill and destroy when magic taps into the energies of creation.[4]

Fool Moon[edit | edit source]

In Fool Moon,

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Grave Peril[edit | edit source]

In Grave Peril,

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Summer Knight[edit | edit source]

In Summer Knight,

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Death Masks[edit | edit source]

In Death Masks,

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Blood Rites[edit | edit source]

In Blood Rites: Harry Dresden was hired by Arturo Genosa to stop Strega from killing with a Malocchio—an Entropy curse.[32] Murphy asked Dresden why he can't do the sunshine magic thing like he did on Bianca St. Claire a few years back.[33] Dresden said that he tried it again after The War and found out that he needed to be genuinely happy to be able to fold sunshine into a hankie or it does not work.[24]

Dead Beat[edit | edit source]

In Dead Beat,

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Proven Guilty[edit | edit source]

In Proven Guilty,

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White Night[edit | edit source]

In White Night,

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Small Favor[edit | edit source]

In Small Favor,

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The Warrior[edit | edit source]

In The Warrior,

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Turn Coat[edit | edit source]

In Turn Coat, Anastasia Luccio told Harry Dresden how his mother, Margaret LeFay, loved pointing out the ares of "grey" magic, as she called it and questioned their legitimacy. As a consequence, the Senior Council tasked the Wardens with keeping an eye on her.[34]

Changes[edit | edit source]

In Changes, Harry Dresden performed magic in his mind without the use of any props while immobilized after having broken his back and being desperate to rescue his daughter. He first summoned Uriel who could not help him;[35] he then summoned Mab.[36]

Ghost Story[edit | edit source]

In Ghost Story, Harry Dresden tries to figure out how to use magic being a ghost. He had to access the energy, empower the spell with memories. "Working magic as a ghost was all about doing it au natural." With a tracking spell to find Molly Carpenter, at first he kept finding himself at some place they were at long ago. When he used a current memory and filled it with details, it worked.[37]

Cold Days[edit | edit source]

In Cold Days,

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Word of Jim[edit | edit source]

According to Jim Butcher, "Magic wasn't always screwing up post-WW2 tech. Before WW2 magic had other effects. It sorta changes slowly over time, and about every 3 centuries it rolls over into something else. At one time, instead of magic making machines flip out it made cream go bad. Before that magic made weird moles on your skin and fire would burn slightly different colors when you were around it."[38]

Notes[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Storm Front, ch. 1
  2. Storm Front, ch. 4
  3. Death Masks, ch. 14
  4. 4.0 4.1 4.2 4.3 Storm Front, ch. 2
  5. White Night, ch. 44
  6. Small Favor, ch. 46
  7. 7.0 7.1 Cold Days, ch. 16
  8. Fool Moon, ch. 33
  9. Blood Rites, ch. 9
  10. Small Favor, ch. 33
  11. Small Favor, ch. 43
  12. Changes, ch. 42
  13. Blood Rites, ch. 27
  14. Fool Moon, ch. 10
  15. Death Masks, ch. 1
  16. Small Favor, ch. 09
  17. 17.0 17.1 17.2 Cold Days, ch. 19
  18. Dead Beat, ch. 36
  19. The Warrior
  20. Summer Knight, ch. 19
  21. White Night, ch. 41
  22. Grave Peril, ch. 1
  23. Turn Coat, ch. 30
  24. 24.0 24.1 24.2 Blood Rites, ch. 23
  25. Turn Coat, ch. 2
  26. Grave Peril, ch. 17
  27. White Night, ch. 4
  28. Proven Guilty, ch. 45–47
  29. Blood Rites, ch. 4
  30. Cold Days, ch. 14
  31. White Night, ch. 3
  32. Blood Rites, ch. 3
  33. Storm Front, ch. 9
  34. Turn Coat, ch. 28
  35. Changes, ch. 29
  36. Changes, ch. 30
  37. Ghost Story, ch. 21
  38. [1]Jim Butcher Dragon*con Q&A

See also[edit | edit source]

External links[edit | edit source]

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